![]() ![]() Opposite the enchanter, to the west, along a short corridor is a magically sealed door and a sideboard with a stone bowl containing three canis roots. A random potion of healing is on a sideboard to the left. In an alcove to the right in the following corridor after passing an urn along the wall is an arcane enchanter built into a table, with a random helmet to the left. The magically sealed door to Olaf's cryptįollow the next wooden ramp up and pass through a set of iron doors at the top. If you have to cross the bridge with the trap activated, a chain will turn it off on the far side, allowing any follower you have to pass safely. Opening the gate without disarming the trigger in the bottom right-hand corner will set off four sets of swinging blade traps along the bridge. An adept-level trapped iron gate bars the way across a stone bridge. Collect a small coin purse and four loose gold coins from under the bottom of the wooden spiral ramp winding around the pillar to the right, then ascend the ramp. Another draugr will emerge from the sarcophagus below the ledge, and more will ambush you from the left. A skeever is nosing about in the shallows, and a draugr is standing on a ledge, straight ahead overlooking the room, beside a soul gem. Emerge from the water into a partially flooded passage and then into a larger cavern. There is nothing of interest at the bottom of the well, and the way forward is to the east. ![]() To proceed, activate the pull chain on the wall to open the trap door in the floor to reveal a well. A further draugr corpse is lying beneath the first (shallow) floor grating, and can be looted with careful positioning. There are also two lootable draugr cocooned in webbing on the north and east walls, and one lying on the floor by the sideboard in the northeastern corner. Opposite in the northeastern corner is another sideboard with an urn and a leather strip on top. At the rear of the room is a sideboard in the northwestern corner with a pair of random gauntlets on top, and a random greatsword and another pair of random boots to the right. To the right of the bookcases is a pair of random boots. There are two bookcases with a random potion of magicka and a random empty soul gem on the shelves. Here, two frostbite spiders will drop from overhead. Bypass this and face a doorway covered with light webbing. At the bottom of the first set of stairs is a pressure plate that triggers a flamethrower trap. At the top of the following stairs is an urn and a burial urn in the northeast corner. Head through the passage to the north, encountering one more draugr slumbering in an alcove in front. ![]() Spiders nesting in the room with the trapdoors Bypass it to retrieve a copy of the Speech skill book The Buying Game, a medium coin purse, a random potion of magicka, and a random empty soul gem. Past the draugr is a battering ram trap triggered by a pressure plate. As the doors open, two draugr will be waiting just ahead. Again, this will activate several rotating doors in a row. Chop or burn your way through to enter a room ending in another pull chain. Return to the previous room, where some thick webbing is to the south. At the end is an urn, and behind some webbing an apprentice-locked chest, a shield, and two potions. At the end, turn west and confront two frostbite spiders, then continue forward passing an alcove on the right containing a random warhammer. As you move through, you pass more rotating doors on either side and begin to notice a proliferation of spider webs. Eventually, come to the end of the passage and a pull chain that activates several rotating doors in a row. As the passage descends, look for two empty random soul gems on a sideboard. Follow the passage, watching out for a pressure plate that triggers a spear trap just before the intersection. Head back out to the main area and proceed through the now open gate. This room will eventually serve as the way out. The door opens into a small, seemingly empty room, holding only a random sword and a random potion of healing. There are numerous dead draugr throughout the ruin that can be looted. There are two small burial urns in the rubble in the southeast and northeast corners of the room, another in the northwest corner near an iron door, an urn to the left of the claw, and a medium coin purse in an alcove in the southwest corner. Taking the claw will awaken four of the draugr (which you can kill before you take the claw while they are still sleeping), as well as raise the gate directly across from the entrance. After he beckons to you, he will disappear, but will return to guide you through the tombs. He is standing near the Ruby Dragon Claw. In the first room, you will encounter the eager ghost of Svaknir. ![]()
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